L85 Silencer ' CUP_acc_sffh Surefire FlashHider ' CUP_acc_bfa BFA ' CUP_muzzle_snds_M110 M110 Silencer. Cobalt File, cobalt File, cUP_soflam, aN/PEQ-1 soflam, aN/PEQ-1 Special Operation Forces Laser Acquisition Marker (soflam). Sign Up, it unlocks many cool features! Change to a mine) it uses the same submunitionAmmo parameter as described above class cfgAmmo class ShotDeployBase; class Mo_ClassicMineRange: ShotDeployBase submunitionAmmo "apersmine_Range_Ammo / some random mine deployable by a mortar airFriction 0; / artillery ammo works better without friction EffectFly. Kostey's Notebook, kostey's Notebook, cUP_item_CDF_dogtags, cDF Dogtags, cDF Dogtags, cUP_item_Moscow_Bombing_File, moscow Bombing File, moscow Bombing File, cUP_item_Cobalt_File. Kostey's map case, kostey's map case, cUP_item_Kostey_notebook. Good practice is to place them in same distance form arma 3 Cfg Weapons Cheat focus point Model config changes g custom reload animation have a good use of newly added parameter unHideValue for hide type of animations - you are now able to make asymmetrical animations. Optics should be on proxy, a3data_fproxiesweapon_slotsTOP side accessory should be on proxy. 701 stands for vest, 801 stands for uniform, 901 stands for backpack each weapon slot is a separate subclass in class WeaponSlotsInfo parameter linkProxy defines a proxy in weapon model for said slot (see standard names on top) parameter displayName. This ensures different reloads for different magazines of one weapon (eg. Cpp clash Of Kings Hack Franais Slotable weapons Available slots are defined in each weapon but are usually inherited from a parent weapon. OP this selection needs to have an axis in memory lod, default naming. Reference You may want to see Arma 2 Weapon to Arma 3 for correct icons and other stuff. Class SlotInfo; class CowsSlot : SlotInfo / targetProxy linkProxy / display name displayName STR_A3_CowsSlot0; / class names with items supported by weapon compatibleItems "optic_Arco optic_aco ; class PointerSlot : SlotInfo / targetProxy linkProxy / display name displayName STR_A3_PointerSlot0;.
- Most weapons are able to have any RIS equipment, but. Bipod accessory should be on proxy.
- Arma 3 CfgWeapons Items. From Community Upgrade Project Wiki. CUP_optic_PSO_3: PSO-3 Scope: Long range Russian optic: CUP_optic_Kobra: Kobra Reflex Sight: Close Combat optic: CUP_optic_goshawk: goshawk TWS: Thermal Weapon Sight: CUP_optic_nspu: nspu Scope / 1PN34: Night Vision Scope: CUP_optic_PechenegScope: Pecheneg. Arma 3 CfgWeapons Weapons. Jump to: navigation, search.
- Preview Class Name Inventory description Magazines Accessories Used by; CUP_srifle_CZ750: CZ 750: Sniper rifle Caliber:.62x51mm nato: CUP_10Rnd_762x51_CZ750_Tracer CUP_10Rnd_762x51_CZ750: CUP_srifle_CZ750_SOS_bipod. Weapons are the backbone of Arma. They are the core of the gameplay. As such, they require a lot of attention and that s exactly what we re trying to give in Marksmen DLC.
- Arma 3 Cfg Weapons Cheat